Paste your panel key
The panel key is how the agent on your server proves it belongs to your account. Each server you add gets its own key in the format gm_live_..., and you paste that key into one place on the server so the agent can connect out to the panel.
Where the key comes from
You create the key when you add a server in the panel. Open the panel, add a server, and the key is generated for that server. There is one key per server.
The key authenticates the agent to your account. Anyone who has it can connect an agent as that server, so treat it like a password.
Where the key goes
The destination depends on the game. It is one of three things: a convar, a config field, or an environment variable. The panel shows the exact target for the server you added, so copy the snippet it gives you for your game rather than guessing.
- FiveM and RedM: a server convar in your server.cfg.
- Rust, CS2, Minecraft Java, Palworld: a config field or an environment variable, as shown in the panel for that server.
# example: FiveM server.cfg
set gm_panel_key "gm_live_xxxxxxxxxxxxxxxx"Note: Do not commit the key to a public repo or paste it into a shared config that other people can read. If a key leaks, rotate it (see below) so the old one stops working.
Apply it
- 1Copy the panel key for your server from the panel.
- 2Paste it into the convar, config field, or env var that the panel specifies for your game.
- 3Restart the server once so the agent picks up the key.
- 4Check the panel: the server should move to connected within a few seconds.
Rotating or revoking a key
You can rotate or revoke the key from the server's Connection card in the panel. Rotating issues a new key and disconnects the agent that was using the old one, so the server goes offline in the panel until you paste the new key in and restart.
Use this if a key was exposed, if you are handing the server off to someone else, or if you want to cut off an agent you no longer trust. After rotating, update the key on the server and restart once to reconnect.